Files
ultimate-ttt-bot/run.py
2026-03-23 21:19:29 +01:00

385 lines
14 KiB
Python

import argparse
from pathlib import Path
import numpy as np
import torch
from game import UltimateTicTacToe
from mcts import MCTS
from model import UltimateTicTacToeModel
from trainer import Trainer
DEFAULT_ARGS = {
"num_simulations": 100,
"numIters": 50,
"numEps": 20,
"epochs": 5,
"batch_size": 64,
"lr": 5e-4,
"weight_decay": 1e-4,
"replay_buffer_size": 50000,
"value_loss_weight": 1.0,
"grad_clip_norm": 5.0,
"checkpoint_path": "latest.pth",
"temperature_threshold": 10,
"root_dirichlet_alpha": 0.3,
"root_exploration_fraction": 0.25,
"arena_compare_games": 6,
"arena_accept_threshold": 0.55,
"arena_compare_simulations": 8,
}
def get_device(device_arg):
if device_arg:
return device_arg
return "cuda" if torch.cuda.is_available() else "cpu"
def build_model(game, device):
return UltimateTicTacToeModel(
game.get_board_size(),
game.get_action_size(),
device,
)
def load_checkpoint(model, checkpoint_path, device, optimizer=None, required=True):
checkpoint = Path(checkpoint_path)
if not checkpoint.exists():
if required:
raise FileNotFoundError(f"Checkpoint not found: {checkpoint}")
return False
state = torch.load(checkpoint, map_location=device)
model.load_state_dict(state["state_dict"])
if optimizer is not None and "optimizer_state_dict" in state:
optimizer.load_state_dict(state["optimizer_state_dict"])
model.eval()
return True
def canonical_state(game, state, player):
board_data, active_board = state
return (game.get_canonical_board_data(board_data, player), active_board)
def apply_moves(game, moves):
state = game.get_init_board()
player = 1
for action in moves:
next_state = game.get_next_state(state, player, action, verify_move=True)
if next_state is False:
raise ValueError(f"Illegal move in sequence: {action}")
state, player = next_state
return state, player
def format_board(board_data):
symbols = {1: "X", -1: "O", 0: "."}
rows = []
for row in range(9):
cells = [symbols[int(board_data[row * 9 + col])] for col in range(9)]
groups = [" ".join(cells[idx:idx + 3]) for idx in (0, 3, 6)]
rows.append(" | ".join(groups))
if row in (2, 5):
rows.append("-" * 23)
return "\n".join(rows)
def top_policy_moves(policy, limit):
ranked = np.argsort(policy)[::-1][:limit]
return [(int(action), float(policy[action])) for action in ranked]
def parse_moves(text):
if not text:
return []
return [int(part.strip()) for part in text.split(",") if part.strip()]
def parse_action(text):
raw = text.strip().replace(",", " ").split()
if len(raw) == 1:
action = int(raw[0])
elif len(raw) == 2:
row, col = (int(value) for value in raw)
if not (0 <= row < 9 and 0 <= col < 9):
raise ValueError("Row and column must be in [0, 8].")
action = row * 9 + col
else:
raise ValueError("Enter either a flat move index or 'row col'.")
if not (0 <= action < 81):
raise ValueError("Move index must be in [0, 80].")
return action
def scalar_value(value):
return float(np.asarray(value).reshape(-1)[0])
def train_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
model = build_model(game, device)
train_args = dict(DEFAULT_ARGS)
train_args.update(
{
"num_simulations": args.num_simulations,
"numIters": args.num_iters,
"numEps": args.num_eps,
"epochs": args.epochs,
"batch_size": args.batch_size,
"lr": args.lr,
"weight_decay": args.weight_decay,
"replay_buffer_size": args.replay_buffer_size,
"value_loss_weight": args.value_loss_weight,
"grad_clip_norm": args.grad_clip_norm,
"checkpoint_path": args.checkpoint,
"temperature_threshold": args.temperature_threshold,
"root_dirichlet_alpha": args.root_dirichlet_alpha,
"root_exploration_fraction": args.root_exploration_fraction,
"arena_compare_games": args.arena_compare_games,
"arena_accept_threshold": args.arena_accept_threshold,
"arena_compare_simulations": args.arena_compare_simulations,
}
)
trainer = Trainer(game, model, train_args)
if args.resume:
load_checkpoint(model, args.checkpoint, device, optimizer=trainer.optimizer)
trainer.learn()
def eval_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
model = build_model(game, device)
load_checkpoint(model, args.checkpoint, device)
moves = parse_moves(args.moves)
state, player = apply_moves(game, moves)
current_state = canonical_state(game, state, player)
encoded = game.encode_state(current_state)
policy, value = model.predict(encoded)
legal_mask = np.array(game.get_valid_moves(state), dtype=np.float32)
policy = policy * legal_mask
if policy.sum() > 0:
policy = policy / policy.sum()
print("Board:")
print(format_board(state[0]))
print()
print(f"Side to move: {'X' if player == 1 else 'O'}")
print(f"Active small board: {state[1]}")
print(f"Model value: {scalar_value(value):.4f}")
print("Top policy moves:")
for action, prob in top_policy_moves(policy, args.top_k):
print(f" {action:2d} -> {prob:.4f}")
if args.with_mcts:
mcts_args = dict(DEFAULT_ARGS)
mcts_args.update(
{
"num_simulations": args.num_simulations,
"root_dirichlet_alpha": None,
"root_exploration_fraction": None,
}
)
root = MCTS(game, model, mcts_args).run(model, current_state, to_play=1)
action = root.select_action(temperature=0)
print(f"MCTS best move: {action}")
def ai_action(game, model, state, player, num_simulations):
current_state = canonical_state(game, state, player)
mcts_args = dict(DEFAULT_ARGS)
mcts_args.update(
{
"num_simulations": num_simulations,
"root_dirichlet_alpha": None,
"root_exploration_fraction": None,
}
)
root = MCTS(game, model, mcts_args).run(model, current_state, to_play=1)
return root.select_action(temperature=0)
def random_action(game, state):
legal_actions = [index for index, allowed in enumerate(game.get_valid_moves(state)) if allowed]
if not legal_actions:
raise ValueError("No legal actions available.")
return int(np.random.choice(legal_actions))
def load_player_model(game, checkpoint, device):
model = build_model(game, device)
load_checkpoint(model, checkpoint, device)
return model
def choose_action(game, player_kind, model, state, player, num_simulations):
if player_kind == "random":
return random_action(game, state)
return ai_action(game, model, state, player, num_simulations)
def play_match(game, x_kind, x_model, o_kind, o_model, num_simulations):
state = game.get_init_board()
player = 1
while True:
reward = game.get_reward_for_player(state, player)
if reward is not None:
if reward == 0:
return 0
return player if reward == 1 else -player
if player == 1:
action = choose_action(game, x_kind, x_model, state, player, num_simulations)
else:
action = choose_action(game, o_kind, o_model, state, player, num_simulations)
state, player = game.get_next_state(state, player, action)
def arena_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
x_model = None
o_model = None
if args.x_player == "checkpoint":
x_model = load_player_model(game, args.x_checkpoint, device)
if args.o_player == "checkpoint":
o_model = load_player_model(game, args.o_checkpoint, device)
results = {1: 0, -1: 0, 0: 0}
for _ in range(args.games):
winner = play_match(
game,
args.x_player,
x_model,
args.o_player,
o_model,
args.num_simulations,
)
results[winner] += 1
print(f"Games: {args.games}")
print(f"X ({args.x_player}) wins: {results[1]}")
print(f"O ({args.o_player}) wins: {results[-1]}")
print(f"Draws: {results[0]}")
def play_command(args):
device = get_device(args.device)
game = UltimateTicTacToe()
model = build_model(game, device)
load_checkpoint(model, args.checkpoint, device)
state = game.get_init_board()
player = 1
human_player = args.human_player
while True:
print()
print(format_board(state[0]))
print(f"Turn: {'X' if player == 1 else 'O'}")
print(f"Active small board: {state[1]}")
reward = game.get_reward_for_player(state, player)
if reward is not None:
if reward == 0:
print("Result: draw")
else:
winner = player if reward == 1 else -player
print(f"Winner: {'X' if winner == 1 else 'O'}")
return
valid_moves = game.get_valid_moves(state)
legal_actions = [index for index, allowed in enumerate(valid_moves) if allowed]
print(f"Legal moves: {legal_actions}")
if player == human_player:
while True:
try:
action = parse_action(input("Your move (index or 'row col'): "))
next_state = game.get_next_state(state, player, action, verify_move=True)
if next_state is False:
raise ValueError(f"Illegal move: {action}")
state, player = next_state
break
except ValueError as exc:
print(exc)
else:
action = ai_action(game, model, state, player, args.num_simulations)
print(f"AI move: {action}")
state, player = game.get_next_state(state, player, action)
def build_parser():
parser = argparse.ArgumentParser(description="Ultimate Tic-Tac-Toe Runner")
subparsers = parser.add_subparsers(dest="command", required=True)
train_parser = subparsers.add_parser("train", help="Train the model with self-play")
train_parser.add_argument("--device")
train_parser.add_argument("--checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
train_parser.add_argument("--resume", action="store_true")
train_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
train_parser.add_argument("--num-iters", type=int, default=DEFAULT_ARGS["numIters"])
train_parser.add_argument("--num-eps", type=int, default=DEFAULT_ARGS["numEps"])
train_parser.add_argument("--epochs", type=int, default=DEFAULT_ARGS["epochs"])
train_parser.add_argument("--batch-size", type=int, default=DEFAULT_ARGS["batch_size"])
train_parser.add_argument("--lr", type=float, default=DEFAULT_ARGS["lr"])
train_parser.add_argument("--weight-decay", type=float, default=DEFAULT_ARGS["weight_decay"])
train_parser.add_argument("--replay-buffer-size", type=int, default=DEFAULT_ARGS["replay_buffer_size"])
train_parser.add_argument("--value-loss-weight", type=float, default=DEFAULT_ARGS["value_loss_weight"])
train_parser.add_argument("--grad-clip-norm", type=float, default=DEFAULT_ARGS["grad_clip_norm"])
train_parser.add_argument("--temperature-threshold", type=int, default=DEFAULT_ARGS["temperature_threshold"])
train_parser.add_argument("--root-dirichlet-alpha", type=float, default=DEFAULT_ARGS["root_dirichlet_alpha"])
train_parser.add_argument("--root-exploration-fraction", type=float, default=DEFAULT_ARGS["root_exploration_fraction"])
train_parser.add_argument("--arena-compare-games", type=int, default=DEFAULT_ARGS["arena_compare_games"])
train_parser.add_argument("--arena-accept-threshold", type=float, default=DEFAULT_ARGS["arena_accept_threshold"])
train_parser.add_argument("--arena-compare-simulations", type=int, default=DEFAULT_ARGS["arena_compare_simulations"])
train_parser.set_defaults(func=train_command)
eval_parser = subparsers.add_parser("eval", help="Inspect a checkpoint on a position")
eval_parser.add_argument("--device")
eval_parser.add_argument("--checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
eval_parser.add_argument("--moves", default="", help="Comma-separated move sequence")
eval_parser.add_argument("--top-k", type=int, default=10)
eval_parser.add_argument("--with-mcts", action="store_true")
eval_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
eval_parser.set_defaults(func=eval_command)
play_parser = subparsers.add_parser("play", help="Play against the checkpoint")
play_parser.add_argument("--device")
play_parser.add_argument("--checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
play_parser.add_argument("--human-player", type=int, choices=[1, -1], default=1)
play_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
play_parser.set_defaults(func=play_command)
arena_parser = subparsers.add_parser("arena", help="Run repeated matches between agents")
arena_parser.add_argument("--device")
arena_parser.add_argument("--games", type=int, default=20)
arena_parser.add_argument("--num-simulations", type=int, default=DEFAULT_ARGS["num_simulations"])
arena_parser.add_argument("--x-player", choices=["checkpoint", "random"], default="checkpoint")
arena_parser.add_argument("--o-player", choices=["checkpoint", "random"], default="random")
arena_parser.add_argument("--x-checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
arena_parser.add_argument("--o-checkpoint", default=DEFAULT_ARGS["checkpoint_path"])
arena_parser.set_defaults(func=arena_command)
return parser
def main():
parser = build_parser()
args = parser.parse_args()
args.func(args)
if __name__ == "__main__":
main()