import numpy as np import torch import torch.nn as nn import torch.nn.functional as F class ResidualBlock(nn.Module): def __init__(self, channels): super().__init__() self.conv1 = nn.Conv2d(channels, channels, kernel_size=3, padding=1, bias=False) self.bn1 = nn.BatchNorm2d(channels) self.conv2 = nn.Conv2d(channels, channels, kernel_size=3, padding=1, bias=False) self.bn2 = nn.BatchNorm2d(channels) def forward(self, x): residual = x x = F.relu(self.bn1(self.conv1(x))) x = self.bn2(self.conv2(x)) return F.relu(x + residual) class UltimateTicTacToeModel(nn.Module): def __init__(self, board_size, action_size, device, channels=64, num_blocks=6): super().__init__() self.action_size = action_size self.input_shape = board_size self.input_channels = board_size[0] self.board_height = board_size[1] self.board_width = board_size[2] self.device = torch.device(device) self.stem = nn.Sequential( nn.Conv2d(self.input_channels, channels, kernel_size=3, padding=1, bias=False), nn.BatchNorm2d(channels), nn.ReLU(inplace=True), ) self.residual_tower = nn.Sequential(*(ResidualBlock(channels) for _ in range(num_blocks))) self.policy_head = nn.Sequential( nn.Conv2d(channels, 32, kernel_size=1, bias=False), nn.BatchNorm2d(32), nn.ReLU(inplace=True), ) self.policy_fc = nn.Linear(32 * self.board_height * self.board_width, self.action_size) self.value_head = nn.Sequential( nn.Conv2d(channels, 32, kernel_size=1, bias=False), nn.BatchNorm2d(32), nn.ReLU(inplace=True), ) self.value_fc1 = nn.Linear(32 * self.board_height * self.board_width, 128) self.value_fc2 = nn.Linear(128, 1) self.to(self.device) def forward(self, x): x = x.view(-1, *self.input_shape) x = self.stem(x) x = self.residual_tower(x) policy = self.policy_head(x) policy = torch.flatten(policy, 1) policy = self.policy_fc(policy) value = self.value_head(x) value = torch.flatten(value, 1) value = F.relu(self.value_fc1(value)) value = torch.tanh(self.value_fc2(value)) return F.softmax(policy, dim=1), value def predict(self, board): board = torch.as_tensor(board, dtype=torch.float32, device=self.device) board = board.view(1, *self.input_shape) self.eval() with torch.no_grad(): pi, v = self.forward(board) return pi.detach().cpu().numpy()[0], float(v.item())