dragonroll/client/src/views/managers/WindowManager.vue

106 lines
3.6 KiB
Vue

<script setup>
import { ref, reactive, defineComponent } from 'vue'
import { RouterLink, RouterView } from 'vue-router'
import { defineAsyncComponent } from 'vue'
import LoginWindow from '@/views/windows/LoginWindow.vue'
import RegisterWindow from '@/views/windows/RegisterWindow.vue'
import ExampleWindow from '@/views/windows/ExampleWindow.vue'
import MainMenuWindow from '@/views/windows/MainMenuWindow.vue'
import EditProfileWindow from '@/views/windows/EditProfileWindow.vue'
import AccountSettingsWindow from '../windows/AccountSettingsWindow.vue'
import { Windows, ReloadRef } from '@/services/Windows';
import DbWindow from '../windows/database/DbWindow.vue'
import CampaignListWindow from '../windows/campaigns/CampaignListWindow.vue'
import NewCampaignWindow from '../windows/campaigns/NewCampaignWindow.vue'
import JoinCampaignWindow from '../windows/campaigns/JoinCampaignWindow.vue'
import CampaignPreviewWindow from '@/views/windows/campaigns/CampaignPreviewWindow.vue'
import ChatWindow from '../windows/game/ChatWindow.vue'
import DiceWindow from '../windows/game/DiceWindow.vue'
import MapButtons from '../windows/dm/MapButtons.vue'
import EnvironmentWindow from '../windows/dm/EnvironmentWindow.vue'
import SystemSelectorWindow from '../windows/campaigns/SystemSelectorWindow.vue'
import MapWindow from '../windows/dm/MapWindow.vue'
import CombatWindow from '../windows/game/CombatWindow.vue'
import EntityWindow from '../windows/dm/EntityWindow.vue'
import CharactersWindow from '../windows/game/CharactersWindow.vue'
import CharacterSheet from '../windows/game/dnd-5e/CharacterSheet.vue'
import WelcomeWindow from '../windows/WelcomeWindow.vue'
import CompendiumWindow from '../windows/CompendiumWindow.vue'
import BookAnvilWindow from '../windows/BookAnvilWindow.vue'
import IconSelectorWindow from '../windows/selectors/IconSelectorWindow.vue'
import DatabaseWindow from '../windows/game/DatabaseWindow.vue'
// Gestionem ventanas
const reload = ReloadRef();
const windows = Windows();
let WindowMap = {
test: ExampleWindow,
login: LoginWindow,
main_menu: MainMenuWindow,
welcome: WelcomeWindow,
register: RegisterWindow,
edit_profile: EditProfileWindow,
account_settings: AccountSettingsWindow,
campaign_list: CampaignListWindow,
new_campaign: NewCampaignWindow,
join_campaign: JoinCampaignWindow,
campaign_preview: CampaignPreviewWindow,
chat: ChatWindow,
dice_menu: DiceWindow,
map_buttons: MapButtons,
environment: EnvironmentWindow,
system_selector: SystemSelectorWindow,
map_window: MapWindow,
combat_window: CombatWindow,
entity_window: EntityWindow,
characters_window: CharactersWindow,
compendium_window: CompendiumWindow,
book_anvil_window: BookAnvilWindow,
icon_selector: IconSelectorWindow,
database: DatabaseWindow
};
async function InjectSystemWindows(system){
// Hack
let systemWidows = {
character_sheet: (await import(`../windows/game/${system}/CharacterSheet.vue`)).default,
item_sheet: (await import(`../windows/game/${system}/ItemSheet.vue`)).default,
create_item_prompt: (await import(`../windows/game/${system}/CreateItemPrompt.vue`)).default,
};
WindowMap = {...WindowMap, ...systemWidows};
console.log(WindowMap)
}
InjectSystemWindows('dnd-5e')
console.log(WindowMap);
</script>
<template>
<div class="window-container" :key="reload">
<component v-for="win in windows" :is="WindowMap[win.type]" :key="win.id" :data="win"></component>
</div>
</template>
<style>
.window-wrapper {
background-color: var(--window-background);
/* backdrop-filter: blur(10px); */
position: fixed;
display: flex;
flex-direction: column;
text-align: center;
}
</style>