dragonroll/server/io/campaign.js

46 lines
1.7 KiB
JavaScript

const CampaignUser = require("../models/CampaignUser");
const User = require("../models/User");
const FilterUser = require('../utils/filters');
let sessions = {};
module.exports = io => {
io.on('connection', (socket) => {
socket.on('enter', (user, campaignId) => {
User.findOne(user).then(user => {
if(user){
socket.user = user;
CampaignUser.findOne({campaign: campaignId, user}).then(campaignUser => {
if(campaignUser){
socket.join(campaignId);
socket.campaign = campaignId;
if(!sessions[campaignId]) sessions[campaignId] = {
players: {}
};
sessions[campaignId].players[socket.user._id] = {
online: true,
is_dm: campaignUser.is_dm,
data: FilterUser(socket.user)
};
console.log(socket.user.username + " ha entrado!");
io.to(socket.campaign).emit('update-players', sessions[campaignId].players)
console.log(JSON.stringify(sessions, null, 4));
}
});
}
})
});
socket.on('exit', () => {
io.to(socket.campaign).emit('update-players', sessions[campaignId].players)
socket.leave(socket.campaign)
sessions[socket.campaign].players[socket.user._id].online = false;
console.log(socket.user.username + " ha salido!")
});
});
}